The aim of the game is to follow a series of tasks and challenges set by the mysterious hospital staff while attempting to form alliances and eventually discover the true secret of the asylum. Escape is the final shining goal, though whether the characters escape with their sanity intact is another matter entirely...
I am looking for inmates of all character types at the moment: powers are allowed, though anything seen as a direct threat to the plot (mind reading when directed towards the staff, powers that would be able to break down the walls in a single post, etc) will be neutralised upon arrival. Characters with such powers will have the added dimension of waking up missing a fundamental part of their ability: an opportunity for the adventurous player.
Characters can be of any age or type.
Please take a look at the tab here: roleplay/the-first-signs-of-madness/
Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/pKjq0DPnHlk/viewtopic.php
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